The artifacts of design, both intangible communications and tangible products, live within complex social, economic and technological ecosystems. To fully understand the user experience, designers must be highly flexible communicators, facilitators, mediators and thinkers. Whether designing a public service campaign, a mobile phone app, or redesigning pedestrian flow in urban environments, design is as much about framing user experiences as it is about the creation of new artifacts and services. This workshop focuses on the relationships between objects and their contexts, how to identify human behaviors and needs, and how those behaviors and needs converge to create user experiences and innovative, sustainable solutions.
We begin by exploring what user experience and interaction design are within the context of how designers respond to human needs and issues of value by conducting thorough user research. Attendees will be introduced to a variety of basic research methods crucial to exploring problems that local communities or institutions face, understanding and synthesizing their findings and translating them into design insights and ideas, and then translating those ideas into working prototypes and interventions that can be tested on stakeholders. The workshop will compose of lectures, discussions, and a few exercises.
Ahmed Ansari, has a Masters from Carnegie Mellon University in ‘Interaction Design’, and is now an Assistant Professor in the School of Media & Social Sciences at Szabist. His skill and experience range in communication and interaction design, advertising strategy, Illustration & Post Production. His academic interests are across design and critical theory, science & technology and continental philosophy. His recent work explores around living systems theory and its application in reframing sustainable design practice.