At the highest level, by the end of the session you should walk away with:
Additionally, attendees should have a foundational understanding of the following concepts:
Sketching & Protyping In the Design Process: Practice the processes of sketching and creating physical prototypes as a formative tool for realising ideas, and honing skills in both articulating your concepts, and receiving and delivering constructive criticism.
Human Centered Design Methods: Understanding the overall flow of the design research process works, from problem framing and exploration, to synthesis and modelling, to iterative concept generation and evaluation, and being able to utilise a set of basic methods at each stage.
Conceptual Modelling: Mapping a content domain is an effective way to understand it. Students should be familiar with the various ways of organizing and sifting through their current knowledge of a complex system, and modelling the flow of interactions and affects throughout the system.
Critical Design Frameworks: Develop critical and analytical sensibilities for the nuances of interactions, being able to map both tangible and intangible affordances of artifacts, as well as critically evaluate products in their behavioral, social, economic, ethical and environmental impacts.
This has been planned as a one day workshop, and lectures on design methodologies and theory will be supplemented by a number of exercises that will be interspersed through the day.
10 AM to 11:30 PM - Introduction to Interaction Design Theory & Research
11:30 PM to 12:00 PM - Hypothesis Framing Exercise
12PM to 1PM - Exploratory Research Methods
1PM to 1:30PM - Affinity Diagramming Exercise
1:30 PM to 2:30 PM – Break
2:30 PM to 3PM - Synthesizing Research
3PM to 3:30PM - Systems Mapping Exercise
3:30PM to 4:30PM - Prototyping & Testing
It is recommended that each group bring at least one member who is a visual designer, and one member who is a developer. A working knowledge of Microsoft Office is required. This workshop will not teach software or technical skills - while I will introduce proper computing tools utilized by UX or IxD designers, it is up to the requisite teams to procure and learn how to use them.